home | services | products | resources | forum
 
about us | contact   
Particle
December 2nd, 2024



www.theparticle.com
Main
Services
Products
Resources
Forum
About Us
Contact

Particle Revelation
Hardware Destruction
Quotes
Humor [alpha]
Murphy's Laws

Programming
Java
Java Data Structures
C# Data Structures
Database Design
Graphics Tutorial
Artificial Intelligence

Downloads
SQLRunner
Graphics Tutorials
Hacking Tutorials
Java Applets
MIDI Music
Gov & Misc Docs

Games
Chess Game
Asteroids
Tic-Tac-Toe
Tetris

Applets
DRAW!
FlightBox
pWobble 3D
pRunner
NYU HWs
Swarms
Geometry
Chaos
Machine Learning

Academic
CISC 7700X
CISC 7512X
CISC 7500X
IT Mngmt (old)
SW (old)
Networks (old)
OS (old)
AI (old)
App Dev (old)
C++ (old)
OOP (old)
Web (old)
Perl (old)
DBMS (old)
ProgLangs (old)
PHP (old)
MltMedia (old)
Oracle (old)

Misc
Privacy Policy
Publications
profphreak.com



Downloads & Things

We house quite a collection of informational documents & just plain interesting stuff.

Besides, this page, we also have:
Java Applets
MIDI Music
Gov & Misc Docs

     Disclaimer

This page contains programs and/or documents not written by us. We do not claim authorship, any workability, correctness, or anything about these files. If you don't like them, simply don't download them. We are not responsible for anything these files may cause.

Archives

quake3-1.32b-source.zip This is the source for Quake III by id Software.
q2source.zip This is the source for Quake II by id Software. Compiles just fine under VC++, and I've heard people getting it to compile under Linux (with a few minor glitches). (~1.5mb)
q1tools_gpl.tgz This is the source for the utilities for Quake 1 by id Software. This file is probably more useful than the quake1 source, since it actually gives you code for constructing a 3D BSP tree. (~900k)
q1source.zip Given the popularity of Quake 1, this file needs no introduction. It is the complete source code for Quake 1 game by id Software!!! (~3mb)
doomsrc.zip Ok, this is THE file to get! It's the source for DOOM. It's been released by id Software! It only works under Linux, but should not be too hard to port to anywhere else. (~350k)
abrash.zip This is a zip containing most of Michael Abrash's Dr.Dobbs articles. It even has source code. We suggest you to get this file. (~400k)
pcgpe10.zip This is Game Programming Encyclopedia. We suggest you get it, It has solutions to most problems that you'll encounter in games programming. It's badly outdated though... (~720k)
3dgpl.zip This is the best 3D graphics programming tutorial We've seen, It comes with sample source which is very portable. Great for novice and pro alike.(~95k)
3dgpl2.zip
3dgpl2_doc.zip
This is the 2nd version of the 3D graphics programming tutorial. Haven't looked at it much, but judging from the original, this one should be quite good and educational. It appears to be using PostScript for it's file formats (something we don't particularly like) There is also a Microsoft Word version now available. (3dgpl2.zip (PostScript): ~1.91MB; 3dgpl2_doc.zip (DOC): ~2.15MB)
zed3d095.zip This is the ZED 3D document. It is the best resource for 3D graphics you can find. It covers most of the popular problems of graphics, including rotation, vector math, matrix math, shading, and much more...(~350k)
3dfaq.zip This is a 3D FAQ, it's very good for learning about 3D graphics programming, 3D games, etc.. (~15k)
graphfaq.zip This is the FAQ from a very good graphics newsgroup... comp.graphics.algorithms It has a lot of the basic graphics questions in it. (~30k)
bspfaq.zip This is the BSP FAQ, a BSP is Binary Space Partition tree, and is used in games like doom, quake, quake 2, etc. to pre-sort the universe before the actual play. If you're a graphics programmer, this txt is a must have.(~24k)
javadata2.zip This is my Java Data Structures 2nd Edition. It is the best (no competition) FREE Java Data Structures resource on the Internet.  (~185k)

"If I only had a little humility, I would be perfect." - somebody

wolfsrc.zip This is the source to Wolfenstein 3D by id Software! Quite an old game (you'll need Borland C++ 3.0/3.1 to compile it). Uses Ray Casting to display a "3D" view of a 2D block map. Has lots of useful assembly routines to do all sorts of weird game related stuff. Very outdated though. (~564k)












© 1996-2024 by End of the World Production, LLC.