GECCTT Tournament Red and Blue Teams. Cyb. AMI.
Red Team is based on the Cyb, The Cyberware Corp.
Blue Team is allied with by the AMI, Amalgamated Meditech Industries.
Members in teams dont cause damage to teammates in friendly fire(will be changed with kick voting). Armour etc is still reduced.
Objectives.
Being in a team allows score for objectives to be attained.
eg for flag captures, hacking, objective holding or destroying, assasinations.
Specialisation and Classes
Teamplay also allows members to specialise to a role knowing they will be able to call upon support in areas they are weak if requried.
Teamplay is where people are going to fall into certain 'classes'
Assault Frame with heavy rockets to hold areas.
Jet Bike, well defended, lightly armed Flag Runners.
Thrust packing, heavily armoured, melee assault fighters.
Snipers with railguns or Camo gen and slug sniper rifle (high accuracy shotgun with solids)
Grunts. Assault shotgun(or other assault weapons), middle armoured, maybe jetpacking. Similarly equiped to mercenaries. General purpose roamers and scouts. Possibly with medic.
Quadmag divers. Highpower quadmag mode equiped railgun and good mobility with jetpacks or thrust packs. Highly mobile Close range power with the capability of long range rails.
Tactics
Teamplay also allows special tactics.
eg an assault (FB) shogun has enough kick to send teammates flying incredibly high the air. Get them to stand on your head and shoot up into them as their defense easily absorb, like a free jetpack into battle.
eg. Your sniper or other low defensive player hiding behind a super heavy armour and popping out to shoot. Hopefully the heavy will be able to take the hits easily.