Shopping Screen

In between games gangs and gangers buy stuff. or occasionally even in game.

Gang Screens

Knowledge Areas. (Skill Areas and Technologies)

  • Shows present knowledge areas. eg gained by Political alliances, contracts, research or datatheft.
  • Shows orphaned Skills or Equipment known.
  • Areas Available to buy and price. usually from Political alliances.
  • Areas Available to research and est time.
  • Areas Available to Hacking and est time.

    Equipment.

  • Present Equipment, gear in use by a ganger is greyed-out with a name.
  • Standard Designs. Available to buy and price. Based on gangs Political Affils.
    Usually sorted by category, eg ammo, sniper, assault, special
  • Equipment design.
    - Can modify standard or present equipment or build something new.
    - Equipment Available. Based on gangs Technologies. Only shows based on equips family.
    - Calculates equips stats. price, resources, weight etc.
  • FireMode design.
    Build up available firemodes then save to a name. will give default guess, eg AP-inc.
    - Can modify based on known techs. eg can push up thermal dam if have incendiaries.
    - Calculates equips stats for given weapon. price, resources, weight etc.
  • Assign default Firemodes to weapons.

    Gangers Screens.

    Skills.

  • Present skills.
  • Skills Available to buy and price. Based on gangs SkillAreas and own Skills.

    Equipment.

  • Present Equipment.
  • Take/swap equipment into/from Gangs store.
  • Links to Gangs Equipment List. Build/buy/design as gang then give to ganger.
  • Assign Firemodes to weapons.