Shopping Screen
In between games gangs and gangers buy stuff. or occasionally even in game.
Gang Screens
Knowledge Areas. (Skill Areas and Technologies)
Shows present knowledge areas. eg gained by Political alliances, contracts, research or datatheft.
Shows orphaned Skills or Equipment known.
Areas Available to buy and price. usually from Political alliances.
Areas Available to research and est time.
Areas Available to Hacking and est time.
Equipment.
Present Equipment, gear in use by a ganger is greyed-out with a name.
Standard Designs. Available to buy and price. Based on gangs Political Affils.
Usually sorted by category, eg ammo, sniper, assault, special
Equipment design.
- Can modify standard or present equipment or build something new.
- Equipment Available. Based on gangs Technologies. Only shows based on equips family.
- Calculates equips stats. price, resources, weight etc.
FireMode design.
Build up available firemodes then save to a name. will give default guess, eg AP-inc.
- Can modify based on known techs. eg can push up thermal dam if have incendiaries.
- Calculates equips stats for given weapon. price, resources, weight etc.
Assign default Firemodes to weapons.
Gangers Screens.
Skills.
Present skills.
Skills Available to buy and price. Based on gangs SkillAreas and own Skills.
Equipment.
Present Equipment.
Take/swap equipment into/from Gangs store.
Links to Gangs Equipment List. Build/buy/design as gang then give to ganger.
Assign Firemodes to weapons.